Overview
For graphics and games developers, Level of Detail (LOD)
algorithms have become a crucial tool for managing complexity.
This advanced course addresses some important issues in using
LOD, including evaluating geometric and perceptual fidelity of
LODs, balancing fidelity and performance, controlled topology
reduction, and view-dependent LOD.
Prerequisites
Knowledge of the basic LOD concept and experience with
interactive graphics systems. This course is designed for
developers who want to become sophisticated LOD users and
researchers who want to broaden their knowledge of the field.
Topics
Algorithms and frameworks (appearance-preserving simplification,
continuous and view-dependent LOD, controlled topology
reduction). Theory: measuring and controlling fidelity (LOD error
metrics for geometry and attributes, perceptual analysis of
degradation in detail, the fidelity-performance tradeoff, perceptual
issues). Applications (terrain simplification, gaming optimizations).
Course #14 notes are a set of eight PowerPoint presentations. |